Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include |
#include "PhysicsEngine/PhysicalAnimationComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
FTransform GetBodyTargetTransform
(
FName BodyName
) const
Returns the target transform for the given body. If physical animation component is not controlling this body, returns its current transform.