Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include |
#include "PhysicsEngine/PhysicalAnimationComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
void SetSkeletalMeshComponent
(
USkeletalMeshComponent * InSkeletalMeshComponent
)
Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.