UPhysicalAnimationComponent::SetSkeletalMeshComponent

Sets the skeletal mesh we are driving through physical animation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h

Include

#include "PhysicsEngine/PhysicalAnimationComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp

Syntax

void SetSkeletalMeshComponent
(
    USkeletalMeshComponent * InSkeletalMeshComponent
)

Remarks

Sets the skeletal mesh we are driving through physical animation. Will erase any existing physical animation data.

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