UPhysicsAsset::CanCalculateValidAABB

Check if the Bounds can be calculate for the specified MeshComponent.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp

Syntax

bool CanCalculateValidAABB
(
    const class USkinnedMeshComponent * MeshComponent,
    const FTransform & LocalToWorld
) const

Remarks

Check if the Bounds can be calculate for the specified MeshComponent. return true if the skeleton match with the physic asset and the bounds can be calculated, otherwise it will return false.

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