Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h |
Include |
#include "PhysicsEngine/PhysicsConstraintComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintComponent.cpp |
void SetConstrainedComponents
(
UPrimitiveComponent * Component1,
FName BoneName1,
UPrimitiveComponent * Component2,
FName BoneName2
)
Directly specify component to connect. Will update frames based on current position.