UPhysicsHandleComponent::GetGrabbedComponent

Returns the currently grabbed component, or null if nothing is grabbed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h

Include

#include "PhysicsEngine/PhysicsHandleComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp

Syntax

UPrimitiveComponent * GetGrabbedComponent() const

Remarks

Returns the currently grabbed component, or null if nothing is grabbed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss