Deprecated
Please use GrabComponentAtLocation or GrabComponentAtLocationWithRotation
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h |
Include |
#include "PhysicsEngine/PhysicsHandleComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp |
virtual void GrabComponent
(
class UPrimitiveComponent * Component,
FName InBoneName,
FVector GrabLocation,
bool bConstrainRotation
)
Grab the specified component