Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSpringComponent.h |
Include |
#include "PhysicsEngine/PhysicsSpringComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSpring.cpp |
float GetNormalizedCompressionScalar() const
Returns the spring compression as a normalized scalar along spring direction. 0 implies spring is at rest 1 implies fully compressed