References
Module
Engine
Header
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h
Include
#include "PhysicsEngine/PhysicsAsset.h"
Source
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp
Syntax
void UpdatePhysicalAnimationProfiles( const TArray< FName > & Profiles)