| UObjectBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include |
#include "PhysicsEngine/PhysicsAsset.h" |
class USkeletalBodySetup : public UBodySetup
Name | Description | ||
---|---|---|---|
|
bSkipScaleFromAnimation |
If true we ignore scale changes from animation. |
|
|
CurrentPhysicalAnimationProfile |
Dummy place for customization inside phat. Profiles are ordered dynamically and we need a static place for detail customization |
Name | Description | ||
---|---|---|---|
|
AddPhysicalAnimationProfile ( |
Creates a new physical animation profile entry |
|
|
DuplicatePhysicalAnimationProfile |
||
|
const FPhysi... |
FindPhysicalAnimationProfile ( |
|
|
FPhysicalAni... |
FindPhysicalAnimationProfile ( |
|
|
GetCurrentPhysicalAnimationProfileName() |
||
|
const TArray... |
GetPhysicalAnimationProfiles() |
|
|
RemovePhysicalAnimationProfile ( |
Removes physical animation profile |
|
|
RenamePhysicalAnimationProfile |
||
|
UpdatePhysicalAnimationProfiles |
Name | Description | ||
---|---|---|---|
|
PostEditChangeProperty ( |
Called when a property on this object has been modified externally |