FPhysicsFieldInstance::BuildNodeBounds

Update the bounds given a node

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h

Include

#include "PhysicsField/PhysicsFieldComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp

Syntax

static void BuildNodeBounds
(
    FFieldNodeBase * FieldNode,
    FVector & MinBounds,
    FVector & MaxBounds
)

Remarks

Update the bounds given a node

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