Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
Include |
#include "PhysicsField/PhysicsFieldComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp |
void UpdateBounds
(
const TArray< FVector > & MinBounds,
const TArray< FVector > & MaxBounds,
const TStaticArray< int32, EFieldPhysicsType::Field_PhysicsType_Max+1 > & TargetOffsets
)
Update Bounds.