Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
void ProcessCompiledGlobalShaders
(
const TArray< FShaderCommonCompileJobPtr > & CompilationResults
)
Called by the shader compiler to process completed global shader jobs.