Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
Handles serializing in MeshMaterialMaps from a CookOnTheFly command and applying them to the in-memory shadermaps.
Parameter |
Description |
---|---|
MeshMaterialMaps |
Byte array that contains the serialized shadermap from across the network. |
MaterialsToLoad |
The materials contained in the MeshMaterialMaps |