FColorVertexBuffer::CopyRHIForStreaming

Copy everything, keeping reference to the same RHI resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/ColorVertexBuffer.h

Include

#include "Rendering/ColorVertexBuffer.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/ColorVertexBuffer.cpp

Syntax

void CopyRHIForStreaming
(
    const FColorVertexBuffer & Other,
    bool InAllowCPUAccess
)

Remarks

Copy everything, keeping reference to the same RHI resources.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss