Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h |
Include |
#include "Rendering/MotionVectorSimulation.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp |
bool GetPreviousTransform
(
USceneComponent * Component,
FTransform * OutTransform
) const
Check if the specified scene component has a simulated transform, setting the specified transform if so. @note Previous simulated transforms are only valid for the frame on which they were added, and are removed on the next frame
True if OutTransform was overwritten with a valid transform, false otherwise.
Parameter |
Description |
---|---|
Component |
The Component to retrieve a previous transform for |
OutTransform |
A valid (non-null) pointer to a transform to receive the simulated transform if possible. |