FMotionVectorSimulation::SetPreviousTransform

Assign a simulated previous frame transform for the specified component.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/MotionVectorSimulation.h

Include

#include "Rendering/MotionVectorSimulation.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/MotionVectorSimulation.cpp

Syntax

void SetPreviousTransform
(
    USceneComponent * Component,
    const FTransform & SimulatedPreviousTransform
)

Remarks

Assign a simulated previous frame transform for the specified component. Overwrites any existing simulated transform. @note Previous simulated transforms are only valid for the frame on which they were added, and are removed on the next frame

Parameters

Parameter

Description

Component

The Component to assign the previous transform to

SimulatedPreviousTransform

The simulated transform that this component had on the last frame

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