FRawSkeletalMeshBulkData::UseHashAsGuid

Uses a hash as the GUID, useful to prevent creating new GUIDs on load for legacy assets.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp

Syntax

void UseHashAsGuid
(
    class UObject * Owner
)

Remarks

Uses a hash as the GUID, useful to prevent creating new GUIDs on load for legacy assets.

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