FReductionBaseSkeletalMeshBulkData::GetGeometryInfo

Return the number of vertices and triangles store in this bulk data.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp

Syntax

void GetGeometryInfo
(
    uint32 & LODVertexNumber,
    uint32 & LODTriNumber,
    UObject * Owner
)

Remarks

Return the number of vertices and triangles store in this bulk data.

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