Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp |
void CalcMaxBoneInfluences()
Calculate max # of bone influences used by this skel mesh section
Calculate max # of bone influences used by this skel mesh chunk