FSkelMeshSection::CalcMaxBoneInfluences

Calculate max # of bone influences used by this skel mesh section

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp

Syntax

void CalcMaxBoneInfluences()

Remarks

Calculate max # of bone influences used by this skel mesh section

Calculate max # of bone influences used by this skel mesh chunk

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