FSkelMeshSection::CalcUse16BitBoneIndex

Calculate if this skel mesh section needs 16-bit bone indices

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h

Include

#include "Rendering/SkeletalMeshLODModel.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODModel.cpp

Syntax

void CalcUse16BitBoneIndex()

Remarks

Calculate if this skel mesh section needs 16-bit bone indices

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