FSkeletalMeshImportData::ApplyRigToGeo

Fit another rig data on this one.

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp

Syntax

bool ApplyRigToGeo
(
    FSkeletalMeshImportData & Other
)

Remarks

Fit another rig data on this one.

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