Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
void CopyDataNeedByMorphTargetImport
(
FSkeletalMeshImportData & Other
) const
Copy only unnecessary array data from the structure to build the morph target (this will save a lot of memory)