Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
void Empty()
Empty the skeletal mesh LOD model. Empty copy a default constructed FSkeletalMeshLODModel but will not copy the BulkDataReadMutex which will be the same after