FSkeletalMeshLODRenderData::BuildFromLODModel

Initialize render data (e.g. vertex buffers) from model info

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h

Include

#include "Rendering/SkeletalMeshLODRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp

Syntax

void BuildFromLODModel
(
    const FSkeletalMeshLODModel * LODModel,
    uint32 BuildFlags
)

Remarks

Initialize render data (e.g. vertex buffers) from model info

Parameters

Parameter

Description

BuildFlags

See ESkeletalMeshVertexFlags.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss