FSkeletalMeshLODRenderData::Serialize

Special serialize function passing the owning [UObject](API\Runtime\CoreUObject\UObject\UObject) along as required by FUnytpedBulkData serialization.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h

Include

#include "Rendering/SkeletalMeshLODRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp

Syntax

void Serialize
(
    FArchive & Ar,
    UObject * Owner,
    int32 Idx
)

Remarks

Special serialize function passing the owning UObject along as required by FUnytpedBulkData serialization.

Parameters

Parameter

Description

Ar

Archive to serialize with

Owner

UObject this structure is serialized within

Idx

Index of current array entry being serialized

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