FSkeletalMeshLODRenderData::SerializeStreamedData

Serialize the portion of data that might be streamed

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h

Include

#include "Rendering/SkeletalMeshLODRenderData.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp

Syntax

void SerializeStreamedData
(
    FArchive & Ar,
    USkeletalMesh * Owner,
    int32 LODIdx,
    uint8 ClassStripFlags,
    bool bNeedsCPUAccess,
    bool bForceKeepCPUResources
)

Remarks

Serialize the portion of data that might be streamed

Returns

Size of streamed LOD data in bytes

Parameters

Parameter

Description

bNeedsCPUAcces

Whether something requires keeping CPU copy of resources (see ShouldKeepCPUResources)

bForceKeepCPUResources

Whether we want to force keeping CPU resources

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss