Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODRenderData.h |
Include |
#include "Rendering/SkeletalMeshLODRenderData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/SkeletalMeshLODRenderData.cpp |
Serialize the portion of data that might be streamed
Size of streamed LOD data in bytes
Parameter |
Description |
---|---|
bNeedsCPUAcces |
Whether something requires keeping CPU copy of resources (see ShouldKeepCPUResources) |
bForceKeepCPUResources |
Whether we want to force keeping CPU resources |