FSkeletalMeshRenderData::GetPendingFirstLOD

Return the pending first LOD that can be used for rendering starting at MinLODIdx.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshRenderData.h

Include

#include "Rendering/SkeletalMeshRenderData.h"

Syntax

const FSkeletalMeshLODRenderData * GetPendingFirstLOD
(
    int32 MinLODIdx
) const

Remarks

Return the pending first LOD that can be used for rendering starting at MinLODIdx. This takes into account the streaming status from PendingFirstLODIdx, and MinLODIdx is expected to be USkeletalMesh::MinLOD, which is platform specific.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss