Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexClothBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexClothBuffer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshVertexClothBuffer.cpp |
FSkeletalMeshVertexClothBuffer & operator=
(
const FSkeletalMeshVertexClothBuffer & Other
)
Assumes that vertex buffer will be rebuilt