Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
Include |
#include "Rendering/StaticMeshVertexBuffer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
void BindLightMapVertexBuffer
(
const FVertexFactory * VertexFactory,
struct FStaticMeshDataType & Data,
int LightMapCoordinateIndex
) const