Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
Include |
#include "Rendering/StaticMeshVertexBuffer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
void CopyRHIForStreaming
(
const FStaticMeshVertexBuffer & Other,
bool InAllowCPUAccess
)
Copy everything, keeping reference to the same RHI resources.