Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
Include |
#include "Rendering/StaticMeshVertexBuffer.h" |
template<uint32 MaxNumUpdates>
void InitRHIForStreaming
(
FRHIVertexBuffer * IntermediateTangentsBuffer,
FRHIVertexBuffer * IntermediateTexCoordBuffer,
TRHIResourceUpdateBatcher< MaxNumUpdates > & Batcher
)
Similar to Init/ReleaseRHI but only update existing SRV so references to the SRV stays valid