| FRenderResource::ReleaseResource()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h |
Include |
#include "Rendering/StaticMeshVertexBuffer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/StaticMeshVertexBuffer.cpp |
virtual void ReleaseResource()
Prepares the resource for deletion. This is only called by the rendering thread.