FStaticMeshVertexBuffer::SetVertexTangents

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/StaticMeshVertexBuffer.h

Include

#include "Rendering/StaticMeshVertexBuffer.h"

Syntax

void SetVertexTangents
(
    uint32 VertexIndex,
    FVector X,
    FVector Y,
    FVector Z
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss