FStreamableTextureResource::GetPlatformMipsView

Return the platform data mips, zero based on the resource mip count and not to the asset mip count.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h

Include

#include "Rendering/StreamableTextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp

Syntax

TArrayView< const FTexture2DMipMap * > GetPlatformMipsView() const

Remarks

Return the platform data mips, zero based on the resource mip count and not to the asset mip count.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss