FStreamableTextureResource::FStreamableTextureResource

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/StreamableTextureResource.h

Include

#include "Rendering/StreamableTextureResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/StreamableTextureResource.cpp

Syntax

FStreamableTextureResource
(
    UTexture * InOwner,
    const FTexturePlatformData * InPlatformData,
    const FStreamableRenderResourceState & InPostInitState,
    bool bAllowPartiallyResidentMips
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss