FTexture2DResource::~FTexture2DResource

Destructor, freeing MipData in the case of resource being destroyed without ever having been initialized by the rendering thread via InitRHI.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h

Include

#include "Rendering/Texture2DResource.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/Texture2DResource.cpp

Syntax

virtual ~FTexture2DResource()

Remarks

Destructor, freeing MipData in the case of resource being destroyed without ever having been initialized by the rendering thread via InitRHI.

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