FTexture2DResource

[FTextureResource](API\Runtime\Engine\FTextureResource) implementation for streamable 2D textures.

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MacOS
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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/Texture2DResource.h

Include

#include "Rendering/Texture2DResource.h"

Syntax

class FTexture2DResource : public FStreamableTextureResource

Remarks

FTextureResource implementation for streamable 2D textures.

Constructors

Name Description

Public function

FTexture2DResource

(
    UTexture2D* InOwner,
    const FStreamableRenderResourceStat...
)

Minimal initialization constructor.

Minimal initialization constructor.

Destructors

Name Description

Public function Virtual

~FTexture2DResource()

Destructor, freeing MipData in the case of resource being destroyed without ever having been initialized by the rendering thread via InitRHI.

Functions

Name Description

Public function

void

 

CacheSamplerStateInitializer

(
    const UTexture2D* InOwner
)

Set the value of Filter, AddressU, AddressV, AddressW and MipBias from FStreamableTextureResource on the gamethread.

Overridden from FTextureResource

Name Description

Public function Virtual

FTexture2DRe...

 

GetTexture2DResource()

Dynamic cast methods.

Public function Virtual Const

const FTextu...

 

GetTexture2DResource()

Dynamic cast methods (const).

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