FWedgePosition::FillWedgePosition

Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Source

/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp

Syntax

static void FillWedgePosition
(
    FWedgePosition & OutOverlappingPosition,
    const TArray< FVector > & Positions,
    const TArray< SkeletalMeshImportData::FVertex > Wedges,
    float ComparisonThreshold
)

Remarks

Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match

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