Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Rendering/SkeletalMeshLODImporterData.cpp |
static void FillWedgePosition
(
FWedgePosition & OutOverlappingPosition,
const TArray< FVector > & Positions,
const TArray< SkeletalMeshImportData::FVertex > Wedges,
float ComparisonThreshold
)
Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match