FWedgePosition

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h

Include

#include "Rendering/SkeletalMeshLODImporterData.h"

Syntax

struct FWedgePosition

Constructors

Name Description

Public function

FWedgePosition()

Destructors

Name Description

Public function

~FWedgePosition()

Functions

Name Description

Public function Static

void

 

FillWedgePosition

(
    FWedgePosition& OutOverlappingPosi...,
    const TArray< FVector >& Positions,
    const TArray< SkeletalMeshImportDat...,
    float ComparisonThreshold
)

Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match

Public function

void

 

FindMatchingPositionWegdeIndexes

(
    const FVector& Position,
    float ComparisonThreshold,
    TArray< int32 >& OutResults
)

Find all wedges index that match exactly the vertex position.

Public function Const

const TWedge...

 

GetOctree()

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