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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODImporterData.h |
Include |
#include "Rendering/SkeletalMeshLODImporterData.h" |
struct FWedgePosition
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FWedgePosition() |
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~FWedgePosition() |
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FillWedgePosition ( |
Fill the data: Create the SortedPosition use to find exact match (position) Create the wedge position octree to find the closest position, we use this when there is no exact match |
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FindMatchingPositionWegdeIndexes |
Find all wedges index that match exactly the vertex position. |
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const TWedge... |
GetOctree() |