TGPUSkinVertexBase

Base vertex data for GPU skinned skeletal meshes make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h

Include

#include "Rendering/SkeletalMeshVertexBuffer.h"

Syntax

struct TGPUSkinVertexBase

Remarks

Base vertex data for GPU skinned skeletal meshes make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!

Variables

Name Description

Public variable

FPackedNormal

 

TangentX

Tangent, U-direction.

Public variable

FPackedNormal

 

TangentZ

Normal.

Functions

Name Description

Public function Const

FVector

 

GetTangentY()

Public function

void

 

Serialize

(
    FArchive& Ar
)

Serializer

Serializer

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