| TGPUSkinVertexBase
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexBuffer.h" |
template<uint32 InNumTexCoords>
struct TGPUSkinVertexFloat32Uvs : public TGPUSkinVertexBase
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change!
Name |
Description |
---|---|
NumTexCoords |
|
StaticMeshVertexUVType |