| FSkeletalMeshVertexDataInterface | ||
| TResourceArray
|
Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include |
#include "Rendering/SkeletalMeshVertexBuffer.h" |
template<typename VertexDataType>
class TSkeletalMeshVertexData :
public FSkeletalMeshVertexDataInterface,
public TResourceArray< VertexDataType, VERTEXBUFFER_ALIGNMENT >
The implementation of the skeletal mesh vertex data storage type.
Name | Description | |
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TSkeletalMeshVertexData ( |
Constructor |
Name | Description | ||
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|
uint8 * |
GetDataPointer() |
|
|
GetNumVertices() |
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|
FResourceArr... |
GetResourceArray() |
|
|
GetStride() |
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|
ResizeBuffer ( |
Resizes the vertex data buffer, discarding any data which no longer fits. |
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Serialize ( |
Serializer for this class |
Name | Description | ||
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|
TSkeletalMes... |
operator= ( |
Assignment operator. |
Name |
Description |
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ArrayType |