Name |
Description |
|
---|---|---|
|
FAtmosphereSetup |
|
|
FBone |
Raw data bone. |
|
FColorVertexBuffer |
A vertex buffer of colors. |
|
FCompareIndexAndZ |
Sorting function for vertex Z/index pairs. |
|
FDummySkeletalMeshVertexBuffer |
Vertex buffer with static lod chunk vertices for use with GPU skinning |
|
FDuplicatedVerticesBuffer |
|
|
FIndexAndZ |
Helper struct for building acceleration structures. |
|
FIndexLengthPair |
|
|
FJointPos |
A bone: an orientation, and a position, all relative to their parent. |
|
FMaterial |
Raw data material. |
|
FMeshFace |
|
|
FMeshWedge |
|
|
FMorphTargetVertexInfoBuffers |
|
|
FMotionVectorSimulation |
Singleton class used for optionally overriding previous transforms for motion vector computation. |
|
FMultiSizeIndexContainer |
Skeletal mesh index buffers are 16 bit by default and 32 bit when called for. |
|
FMultiSizeIndexContainerData |
|
|
FOctreeQueryHelper |
|
|
FPoint |
Points: regular FVectors (for now..) |
|
FPositionVertex |
A vertex that stores just position. |
|
FPositionVertexBuffer |
A vertex buffer of positions. |
|
FRawBoneInfluence |
Raw data bone influence. |
|
FRawSkeletalMeshBulkData |
Bulk data storage for raw meshes. |
|
FReductionBaseSkeletalMeshBulkData |
Bulk data storage for raw ImportModel. |
|
FSkeletalMeshImportData |
Container and importer for skeletal mesh (FBX file) data |
|
FSkeletalMeshLODModel |
All data to define a certain LOD model for a skeletal mesh. |
|
FSkeletalMeshLODRenderData |
|
|
FSkeletalMeshModel |
Imported resources for a skeletal mesh. |
|
FSkeletalMeshRenderData |
|
|
FSkeletalMeshVertexClothBuffer |
A vertex buffer for holding skeletal mesh clothing information only. |
|
FSkeletalMeshVertexDataInterface |
An interface to the skel-mesh vertex data storage type. |
|
FSkelMeshRenderSection |
|
|
FSkelMeshSection |
A set of skeletal mesh triangles which use the same material |
|
FSkelMeshSourceSectionUserData |
Structure containing all the section data a user can change. |
|
FSkinWeightDataVertexBuffer |
A vertex buffer storing bone index/weight data. |
|
FSkinWeightInfo |
An runtime structure for passing data to FSkinWeightVertexBuffer |
|
FSkinWeightLookupVertexBuffer |
A lookup vertex buffer storing skin weight stream offset / influence count. |
|
FSkinWeightRHIInfo |
|
|
FSkinWeightVertexBuffer |
A container for skin weights data vertex buffer and lookup vertex buffer. |
|
FSkinWeightVertexData |
The implementation of the skin weight vertex data storage type. |
|
FSoftSkinVertex |
|
|
FStaticLightingSystemInterface |
|
|
FStaticMeshVertexBuffer |
Vertex buffer for a static mesh LOD |
|
FStaticMeshVertexDataInterface |
An interface to the static-mesh vertex data storage type. |
|
FStreamableTextureResource |
The rendering resource streamable texture. |
|
FTexture2DResource |
FTextureResource implementation for streamable 2D textures. |
|
FTriangle |
Textured triangle. |
|
FVertex |
Vertex with texturing info, akin to Hoppe's 'Wedge' concept - import only. |
|
FVertInfluence |
|
|
FWedgeInfo |
|
|
FWedgeInfoOctreeSemantics |
Helper struct for the mesh component vert position octree |
|
FWedgePosition |
|
|
IStaticLightingSystem |
|
|
IStaticLightingSystemImpl |
|
|
TGPUSkinVertexBase |
Base vertex data for GPU skinned skeletal meshes make sure to update GpuSkinCacheCommon.usf if the member sizes/order change! |
|
TGPUSkinVertexFloat16Uvs |
16 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change! |
|
TGPUSkinVertexFloat32Uvs |
32 bit UV version of skeletal mesh vertex make sure to update GpuSkinCacheCommon.usf if the member sizes/order change! |
|
TLegacySkinWeightInfo |
Struct for storing skin weight info in vertex buffer |
|
TSkeletalMeshVertexData |
The implementation of the skeletal mesh vertex data storage type. |
|
TStaticMeshVertexTangentDatum |
|
|
TStaticMeshVertexTangentTypeSelector |
|
|
TStaticMeshVertexUVsDatum |
|
|
TStaticMeshVertexUVsTypeSelector |
Name |
Description |
---|---|
FBoneIndex16 |
|
FBoneIndex8 |
|
TWedgeInfoPosOctree |
Name | Description | ||
---|---|---|---|
|
CanCreateWithPartiallyResidentMips ( |
||
|
ENUM_CLASS_FLAGS |
||
|
FWedgePositionHelper::PointsEqual |