Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include |
#include "PrecomputedVolumetricLightmap.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void SampleIndirectionTextureWithSubLevel
(
FVector IndirectionDataSourceCoordinate,
FIntVector IndirectionTextureDimensions,
const uint8 * IndirectionTextureData,
const TArray< uint8 > & CPUSubLevelIndirectionTable,
FIntVector & OutIndirectionBrickOffset,
int32 & OutIndirectionBrickSize,
int32 & OutSubLevelIndex
)