SaveGlobalShaderFile

Saves the global shader map as a file for the target platform.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h

Include

#include "ShaderCompiler.h"

Source

/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp

Syntax

FString SaveGlobalShaderFile
(
    EShaderPlatform Platform,
    FString SavePath,
    class ITargetPlatform * TargetPlatform
)

Remarks

Saves the global shader map as a file for the target platform. Saves the global shader map as a file for the target platform.

Returns

the name of the file written

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