Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
Include |
#include "ShaderCompiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp |
FString SaveGlobalShaderFile
(
EShaderPlatform Platform,
FString SavePath,
class ITargetPlatform * TargetPlatform
)
Saves the global shader map as a file for the target platform. Saves the global shader map as a file for the target platform.
the name of the file written