AAudioVolume

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h

Include

#include "Sound/AudioVolume.h"

Syntax

class AAudioVolume : public AVolume

Constructors

Name Description

Public function

AAudioVolume

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

bool

 

GetEnabled()

Public function Const

const FInter...

 

GetInteriorSettings()

Public function Const

float

 

GetPriority()

Public function Const

const FRever...

 

GetReverbSettings()

Public function Const

const TArray...

 

GetSubmixOverrideSettings()

Public function Const

const TArray...

 

GetSubmixSendSettings()

Public function

void

 

SetEnabled

(
    bool bNewEnabled
)

Public function

void

 

SetInteriorSettings

(
    const FInteriorSettings& NewInteri...
)

Public function

void

 

SetPriority

(
    float NewPriority
)

Public function

void

 

SetReverbSettings

(
    const FReverbSettings& NewReverbSe...
)

Public function

void

 

SetSubmixOverrideSettings

(
    const TArray< FAudioVolumeSubmixOve...
)

Public function

void

 

SetSubmixSendSettings

(
    const TArray< FAudioVolumeSubmixSen...
)

Overridden from AActor

Name Description

Public function Virtual

void

 

PostRegisterAllComponents()

Called after all the components in the Components array are registered, called both in editor and during gameplay

Public function Virtual

void

 

PostUnregisterAllComponents()

Called after all currently registered components are cleared

Overridden from UObject

Name Description

Public function Virtual Const

void

 

GetLifetimeReplicatedProps

(
    TArray< FLifetimeProperty >& OutLi...
)

Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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