| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Sound/AudioVolume.h |
Include |
#include "Sound/AudioVolume.h" |
class AAudioVolume : public AVolume
Name | Description | |
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AAudioVolume ( |
Name | Description | ||
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GetEnabled() |
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const FInter... |
GetInteriorSettings() |
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float |
GetPriority() |
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const FRever... |
GetReverbSettings() |
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const TArray... |
GetSubmixOverrideSettings() |
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const TArray... |
GetSubmixSendSettings() |
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SetEnabled ( |
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SetInteriorSettings ( |
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SetPriority ( |
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SetReverbSettings ( |
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SetSubmixOverrideSettings ( |
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SetSubmixSendSettings ( |
Name | Description | ||
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PostRegisterAllComponents() |
Called after all the components in the Components array are registered, called both in editor and during gameplay |
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PostUnregisterAllComponents() |
Called after all currently registered components are cleared |
Name | Description | ||
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GetLifetimeReplicatedProps ( |
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |