EFFTWindowType

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundSubmix.h

Include

#include "Sound/SoundSubmix.h"

Syntax

enum EFFTWindowType
{
    None,
    Hamming,
    Hann,
    Blackman,
}

Values

Name

Description

None

No window is applied. Technically a boxcar window.

Hamming

Mainlobe width of -3 dB and sidelove attenuation of ~-40 dB. Good for COLA.

Hann

Mainlobe width of -3 dB and sidelobe attenuation of ~-30dB. Good for COLA.

Blackman

Mainlobe width of -3 dB and sidelobe attenuation of ~-60db. Tricky for COLA.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss