EPriorityAttenuationMethod

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundAttenuation.h

Include

#include "Sound/SoundAttenuation.h"

Syntax

enum EPriorityAttenuationMethod
{
    Linear,
    CustomCurve,
    Manual,
}

Values

Name

Description

Linear

A priority attenuation based on linear interpolation between a distance range and priority attenuation range.

CustomCurve

A priority attenuation based on a supplied curve.

Manual

A manual priority attenuation (Uses the specified constant value. Useful for 2D sounds.)

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