EVirtualizationMode

Method of virtualization when a sound is stopped due to playback constraints (i.e. by concurrency, priority, and/or MaxChannelCount) for a given sound.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundBase.h

Include

#include "Sound/SoundBase.h"

Syntax

enum EVirtualizationMode
{
    Disabled,
    PlayWhenSilent,
    Restart,
}

Values

Name

Description

Disabled

Virtualization is disabled

PlayWhenSilent

Sound continues to play when silent and not virtualize, continuing to use a voice.

Restart

If sound is looping, sound restarts from beginning upon realization from being virtual

Remarks

Method of virtualization when a sound is stopped due to playback constraints (i.e. by concurrency, priority, and/or MaxChannelCount) for a given sound.

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