FModulationDestination::Init

Initializes the modulation destination InDeviceId - DeviceId associated with modulation plugin instance bInIsBuffered - Whether or not to run destination in "buffered mode," which manages an internal buffer to smooth modulation value between process calls bInValueNormalized - Whether or not to keep the output value in normalized, unitless [0.0f, 1.0f] space

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Sound/SoundModulationDestination.h

Include

#include "Sound/SoundModulationDestination.h"

Source

/Engine/Source/Runtime/Engine/Private/SoundModulationDestination.cpp

Syntax

void Init
(
    FDeviceId InDeviceId,
    bool bInIsBuffered,
    bool bInValueNormalized
)

Remarks

Initializes the modulation destination InDeviceId - DeviceId associated with modulation plugin instance bInIsBuffered - Whether or not to run destination in "buffered mode," which manages an internal buffer to smooth modulation value between process calls bInValueNormalized - Whether or not to keep the output value in normalized, unitless [0.0f, 1.0f] space

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